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Programs » Multimedia » Video and Music. Critic’s assessment as well as advantages and disadvantages. Licens: Trialware Manufacturer Corel Inc.
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Services are protected by applicable laws and treaties throughout the world. These services may include, but are not limited to gameplay recording and sharing, social medial connectivity and the like. To store a Library asset on a disc, select Burn Disc on the context menu. You can burn just the file, or a disc image if you have made one. If you select multiple assets, and then select Burn Disc, all of the assets will appear on the Burn files to disc dialog. More assets can be added by clicking the File icon and browsing.
You can also delete files from the list before burning. A dialog window will open for creating an account or logging in. The upload operation does not modify your files, but simply copies them to Box — that is, to your personal storage area on Box. Removing items from the Library To remove an item from the Library, or a selection containing multiple items, choose Delete selected from the context menu or press the Delete key.
A confirmation dialog lets you approve the list of media files to be removed from the Library database. By default, the files themselves will not be affected, but the Remove from library and delete option lets you delete the files too, if desired.
Be careful, as this command works on all kinds of Library assets, including your Pinnacle Studio projects if any of those are selected. When all the files in a folder are removed, the Library hides the folder as well. Chapter 2: The Library 23 Page 36 You may also remove a folder and all the assets it contains from the Library when removing the folder from the watchfolders list. However, this is not automatic and you will be asked if you want to keep your current assets listed in the Library, but still stop monitoring the location.
The items are displayed either as a list of text records or as a grid of icons. Visual asset types use thumbnail images for their icons; other types use graphic symbols. The Library would not be much help if the Browser displayed all its assets at once. The info button, available in the main Library only, toggles the display of a panel across the bottom of the Browser pane where details about the current asset are displayed, such as its caption, file name, rating, and any tags or comments associated with it.
The information may be edited, and for some assets, you can also open the corrections tools by clicking the gear icon on the top left corner of the pane. The scenes view button applies to video assets only. While this button is active, items in the Browser represent the individual scenes in a particular video, not the entire asset as usual. In the compact Library, the three buttons are placed at left.
The thumbnails view button switches to viewing assets as thumbnails rather than as text lines. A pop-up checklist associated with the button lets you select the readouts and controls that will appear beside thumbnails in the Browser.
The details view button switches to the alternative viewing mode, in which each asset appears as a text listing. The pop-up checklist with this button selects the text fields to be displayed. The zoom slider lets you magnify the thumbnails to get a closer look, or pull back for a wider view. This slider is always found at the right-hand end of the footer bar. Thumbnails and details Each asset is displayed in the Library Browser in one of two formats, depending on the view selected.
Because the icons of thumbnails view and the text records of details view represent the same assets, they have certain features in common. For instance, the context menu for assets is the same regardless of which representation is used.
Similarly, standard media assets video, photo and audio , along with Sound effects in the Creative Elements branch, open an appropriate media editor for corrections when double-clicked in either view. The corrections tools are also available when a media editor is invoked from the timeline, but when applied to a Library asset the corrections are carried forward into any future project that includes it.
Chapter 2: The Library 25 Page 38 Details In details view, each asset is presented as one line in a list of text records. In thumbnails view, it appears as a thumbnail image for visual media types or graphic icon. To switch the Browser to details view, click the icon on the details view button at the bottom of the Library. The arrow beside the button pops up a panel listing the optional columns available to be included in the text records one column, Caption, is always present.
In Details view, each asset is displayed as a one-line text record. A pop-up checklist beside the Details view button lets you select which columns to show. Thumbnails The button to the left of the details view button selects thumbnails view, in which assets are represented in the Browser by icons rather than text. The arrow alongside the button opens a pop-up checklist on which you can choose additional data to be shown with each icon.
In the compact version of the Library as seen in the project editors and some media editors , the preview is shown on the Source tab of the embedded Player.
In the Main Library, the Player occupies a floating, resizable window. In either version of the Library, Alt-clicking the preview button will give you a mini-preview on the asset icon itself. With video and audio media, you can control the mini-preview manually by means of a scrubber that appears below the thumbnail whenever the mouse is over the icon.
If the asset is a photo, a pop-up preview button replaces the standard play symbol. Clicking it will display the photo in the pop-up Player. When the Browser is in thumbnails view, a slider is available to control the size of the icons.
You will find the slider in the bottom right corner of the Library. The icons can also be resized with the scroll wheel when Ctrl is pressed and the mouse pointer is positioned over the Browser pane. Locked content indicator: Some of the Disc Menus, Titles, Montages, and other creative elements in the Library are locked to indicate that you do not own a license to distribute them freely.
This status is indicated by the lock indicator. Even though locked, the content can still be handled as usual. You can edit it in the Library, and add it to a timeline. A project containing locked content can be saved, put on a disc and exported. See Settings panel on page Optional indicators and controls The optional indicators and buttons on an asset icon in the Library Browser let you access and in some cases modify information about the asset without having to burrow deeper.
Use the pop-up checklist 28 Pinnacle Studio Page 41 on the thumbnails view button to determine which indicators and buttons are displayed. Caption: The caption below the icon is the Library alias for the asset, which you can set with the Edit caption context menu command for any asset. It is not necessarily the name of the underlying asset file which is shown in the tooltip. Shortcut: The presence of this indicator in the extreme upper left of a thumbnail shows that the asset is a shortcut rather than an independent media file.
Shortcuts, which consist of a reference to an existing media item along with a package of Corrections settings, can be created from the File menu of the media editor for any Library asset. Thereafter, they behave like ordinary assets, and are available for use in your productions. Tag indicator: The bottommost of the three symbols at the right of the thumbnail is shown if the asset has any tags assigned to it.
Hover the mouse pointer over the indicator to bring up a menu on which the existing tags for the asset are shown. As you pass the pointer over a tag name on this menu, a remove button appears. Click it to unset the tag. Click remove all at the bottom of the menu to clear all tags from the asset.
Collection indicator: Just above the tag indicator, the presence of this symbol indicates that you have included the asset in one or more Collections. To see which ones, hover the mouse over the symbol. As with the tag indicator menu, a remove button is shown as you position the mouse on each Collection name; click it to remove the asset from the Collection.
The remove all command removes the asset from all Collections of which it is a member. The types of corrections that have been applied to an asset, and the parameters that were used to control them, are stored in the Library database. If corrections have been applied to an asset, the corrections indicator appears just above the collection indicator.
Click the indicator to open the applicable media editor and update corrections settings. See page 41 for information about applying corrections to Library assets.
The Ratings control appears at the left above the asset thumbnail. At top right is the Info button. The Corrections indicator is also at upper right, just above the Collection indicator. Ratings: The row of stars above the top left of the icon lets you set the asset rating. If no stars are lit, the asset is said to be unrated. To set the rating of one asset or a selection of assets, either click the corresponding star on the indicator click the first star twice to make the asset unrated again or choose the setting on the Apply rating context submenu.
The indicator appears when video and photo assets are automatically detected as stereoscopic while importing them the Library, and when an asset has been manually set as stereoscopic in corrections. Used media indicator: A checkmark is displayed to the right of the ratings indicator if the asset represented by the thumbnail is currently to be found in an open timeline within your project.
The checkmark is rendered in green if the asset is used in the currently visible project; otherwise it is gray. The used media indicator applies only to photo, video and audio assets, not to items like transitions and titles that come from the Creative Elements branch.
Like most of the other indicators, the information indicator can be turned on and off using the thumbnails view pop-up. The Library preview Most types of Library asset support previewing in the Browser.
The capability is indicated by a preview button on the asset icon, and the presence of a Show preview command on its context menu. Remember too that most asset types can be previewed on the icon itself with an Alt-click on the play button. The Library Player Clicking the preview button in the center of the asset icon loads the item into the Library Player for viewing.
Previewing a video clip in the Library Player window. The transport controls are at the bottom, starting with a Loop button at the far left and a shuttle wheel. The third in the group of five arrow buttons starts playback. The two buttons on each side of it are for navigating from asset to asset in the Library folder. Chapter 2: The Library 31 Page 44 Along the top of the Player, the current viewing position is displayed.
At the bottom is a toolbar of transport controls and function buttons. Transport controls First among the transport controls is the loop button, which causes playback in a continuous loop from the start of the media. Next is a shuttle wheel with which you can sensitively control the speed of playback by dragging backwards and forwards on the control.
The center play button in the cluster of five arrow controls begins preview of the video or audio asset. The two buttons on either side of it are for navigating from the viewed asset to others in its folder. When previewing a photo the play button does not appear; only the navigation buttons remain. Click the mute button to the right of the transport controls to toggle the audio associated with the clip.
A volume slider appears next to the mute button when the mouse is over it. Function buttons Some buttons in the final group at the bottom of the Player appear only with particular asset types. A video file uses all four types, in the order shown and described here. Scenes view: This button activates a mode in which the Browser displays a separate icon or text record for each scene in the video file.
As explained under Video scene detection, a scene in the most general sense is just any portion of a video file. When Scenes view is active, the neighboring Open in corrections editor button is removed, and a Split scene button takes its place. This allows you to define your own scenes instead of, or as well as, relying on the automatic scene detection feature.
Full-screen: The preview is shown in a special full-screen window, with its own basic set of transport controls. To close the full-screen display, click the close button in the top right corner of the window, or press Esc.
The information view can be opened directly by clicking the info button on a media asset icon in the Browser. Audio assets have no separate playback view; instead, full scrubbing controls are shown in the information view.
In the information view, the properties that can be edited are Rating, Title, Tags and Comment. Here, data regarding a Library asset, a video, is displayed in the Information view of the Player.
Click the highlighted Info button to return to the Playback view of the asset. Chapter 2: The Library 33 Page 46 3D viewing mode switcher When stereoscopic 3D content is being shown, the 3D viewing mode switcher will appear. On opening the Player, the default mode from the preview settings in the Control Panel is used for photos, videos, and projects.
The icon for the current mode is displayed beside a dropdown arrow used for switching modes. The available modes are: Left eye, Right eye: The preview for stereoscopic content can be set to show only its left or right eye view.
This helps keep things simple at times when a stereoscopic preview is unnecessary. Editing in these views is carried out as for a 2D movie. Side by side: This mode displays the frames for both eyes horizontally adjacent to each other, with the left eye on the left and the right eye on right. When editing, no stereoscopic equipment is needed. If 2D material is added to a stereoscopic 3D timeline in differential mode, since the same content is shown to both eyes, the image will be a uniform gray.
Checkerboard: Checkerboard mode breaks the image up into a 16 x 9 checkerboard pattern. Checkerboard mode provides a quick check on the ways the left and right frames differ across the whole image.
This obviates the need for a special graphics card or additional hardware. Configure the second display to operate in its native resolution, and to extend your desktop, not just mirror it. Make sure the input format is sideby-side.
Set up Studio with a 16×9 stereoscopic timeline. Finally, on the Player, click the Full Screen button. Anaglyph: An Anaglyph stereoscopic preview is suitable for viewing with red-cyan stereoscopic glasses, with no additional hardware support required.
The type of 3D display offered depends on the hardware available. No matter how numerous your media files, the combined power of these techniques can greatly speed your browsing.
Chapter 2: The Library 35 Page 48 Location tabs Most importantly, each location tab corresponds to a different selection on the Navigator. Clicking within the Navigator sets the location for the current tab; conversely, clicking another tab transfers you to its saved location on the tree. Only the assets within the chosen location are displayed in the Browser. If the location has subfolders, however, their contents will be included. To keep things simple, choose a location as near the bottom of the folder hierarchy as possible.
Other controls let you restrict the display further by filtering out some of the assets in the chosen location. Each location tab maintains its own set of filters, so any change of filtering settings affects the current tab only. To use the filter, simply click on the star that represents the minimum rating you want to bother with.
The default filter setting is to show all assets regardless of rating. To deactivate just the rating filter click the last selected star or double-click any star. In this close-up, three stars are highlighted, meaning that only assets with ratings of three stars or better are on display. Here the mouse pointer is poised to click the fifth star, which would set the rating filter to hide all but five-star assets.
To return to viewing 2D assets as well, click 3D again. Filter by tags Another way to narrow the field of displayed assets is with filtering by tags. Tags are keywords that you can assign to assets as you work. Once tags have been defined, you can use them in several ways to control which assets are displayed by the Browser.
Search At the top right of the Library is a search field that gives one further way to filter the display. As you begin entering your search term, the Browser continually updates the view to include only those assets with text that matches your search term. Even when multiple terms are separated by spaces, partial-word as well as whole-word matches are allowed in each term.
A dropdown list lets you choose whether the search will be satisfied if even a single search term matches the asset text, or if all terms must match for the asset to be accepted. Chapter 2: The Library 37 Page 50 Inadvertent filtering The various filtering methods can be combined at will. When an item is unexpectedly missing in the Browser, verify that filters are inactive. A filter alert like the one shown here is displayed at the top of the Browser whenever filtering is in force. Click the x icon at the right-hand end to clear all filtering at once.
Tags The Library is capable of handling a great number of asset files, sometimes far more in even a single folder than can be viewed conveniently. The Browser therefore provides a number of methods of winnowing out irrelevant assets from the display.
One method of streamlining the display of assets in the Browser is filtering by tags. A tag is simply a word or short phrase that you think would be useful as a search term. It is up to you whether you assign tags to your media, but if you do, they provide a powerful way of selecting assets to display. Tag management and filtering Management of tags, and filtering by tags, are handled in a panel that appears when the Tags button at the top of the Library is clicked.
At the top of the tags panel is a text box for entering new tag names. The panel also lists all the tags you have defined so far, lets you delete or rename them, and lets you choose which assets you want displayed in the Library. Creating, renaming and deleting tags To create a new tag, click in the text box at the top of the tags panel and type in your tag. Select the media that you want to tag, make sure the Apply the tag to selected media box is checked, and click the Create new tag button beside the text box.
There is no limit to the number of tags you can create. To apply an existing tag to all currently-selected assets in the Browser, click the tag name. Selecting multiple assets to tag makes the process much more efficient than if you could tag only one item at a time.
Hovering over a tag reveals the Rename and Delete buttons. Clicking the tag itself applies it to any currently-selected assets. Chapter 2: The Library 39 Page 52 Hovering the mouse over a tag reveals the controls for renaming or deleting the tag. To rename, click the Rename icon, type in the new name, and press Enter. Click the Trashcan icon to delete the tag. To delete all tags at once, use the Delete all tags button at the bottom of the panel. If you are deleting a tag that is in use, you will be given a chance to back out of the operation.
Under the second choice, you will see the tags being resorted each time one is checked or unchecked. Filtering with tags Beside each tag name listed in the panel is a Filter icon that you can use to narrow the set of items displayed in the Browser. As you check and uncheck the tags, the view updates automatically.
The exact effect of your selections depends on another control, the Match dropdown just above the tags. The list provides three options. None displays only assets that have none of your checkmarked tags. Photos with neither tag will be hidden. Full selects only the assets that have all your tags.
Now with the same boxes checked you should see only those photos in which at least one cat and one dog appear. To turn off all filtering at once, click the x button at the right hand end of the orange bar. The art of tagging There is no prescribed way of using tags.
The best way to use them — if you do — is the way that works best for you. Consistency is important, however. The more faithful and systematic you are about assigning tags to your media, the more useful they will be. Since the idea is to locate an asset quickly when you need it, tags should be chosen to work well as search terms.
With family photos, your tags might include the names of the people in each shot. For vacation video scenes, tags naming the locations visited would probably be useful. Correcting media You can apply the media correction tools in the Video, Photo and Audio editors directly to Library assets. This kind of editing does not change the underlying files.
Instead, the editing parameters are stored in the Library database and are reapplied whenever the asset is recalled. See Chapter 4: Media editing: Corrections for details. With video footage, for example, the Adjustments group of tools allows you to override the Library-assigned aspect ratio, interlace mode and stereoscopic 3D format. Dividing raw files into scene-length portions can make some editing tasks much less cumbersome than they would be otherwise.
The time required for scene detection varies depending on the length of the clip and the detection method selected. A progress bar keeps you informed of the status. To initiate scene detection, select one of the methods on the Detect scenes context menu command for video assets.
By date and time: This option often results in logical scene boundaries that reflect your intention while shooting. In many digital recording formats, such as DV and HDV, a discontinuity in the recorded timecode data occurs whenever the camera is restarted after being stopped. These shooting breaks are treated as scene breaks under the option. By content: Under this option, the scene detection tool analyzes the image content of the material frame by frame, and establishes a new scene whenever there is an abrupt change in content.
However, a quick pan or rapid movement across the frame may produce some unneeded breaks. By time interval: In this variant you define the length of the scenes to be created. A small editing window opens for entering the desired value in hours, minutes, seconds and milliseconds.
The scene duration has a one second minimum. Press Enter to confirm your input. Show the scenes To show the catalog of scenes for a particular video file, either select Show scenes from its context menu; or select the clip, then click the Scenes view button that appears at the bottom right of the Library. The orange bar at the top of the Browser alerts you that scene view is active.
At the right hand end of the bar is an x button you can use to terminate the mode. Clicking the Scenes view button again has the same effect. A single video file can contain many scenes. This makes the footage easier to manipulate during editing than if it were treated as a single segment. During editing, scene clips behave identically to other video clips.
In the Library Player, navigate within the clip to each frame where a scene break should occur, then click the Split scene button. To remove individual scenes, select one or more scenes then press Delete. The created production will include animated transitions, a full music soundtrack and eye-catching image effects.
At the bottom of the Library window, just click SmartMovie. To begin, select from the Library a series of photos or video files. Your music might come from digital audio assets already in the Library, or you can cook up a soundtrack on the spot with the ScoreFitter tool.
That might be all it takes, though you can work on the project further with manual editing if you wish. Once you have a final product you like, it takes only a few clicks to burn it onto a disc or save it as a file for other uses, such as upload to the web. SmartMovie for slideshows The SmartSlide controls are presented on a panel that slides up into the window from below. It contains three subpanels. The leftmost of these presents information about SmartSlide, and advice on how many files to include.
The center subpanel is a storage area with bins for photos and other images top and audio. The right subpanel contains controls for customizing the show. Drag thumbnails within the storage area to get the order you want.
Continue adding further images until you are satisfied. To add music, drag one or more sound files to the lower bin in the storage area. Alternatively you can click the clef button in the bottom left corner of the audio bin to create a music soundtrack in ScoreFitter.
Preview, edit and export Once your media are in place, click the Preview button on the footer bar below the tool. The project is created and presented in a preview window. If necessary, you can return to the SmartSlide tool to modify your media selections. When you click the Preview button, the media you have chosen are automatically saved in a Collection named Latest Smart Creation. If you expect to make further use of this grouping of assets, rename the Collection to prevent it being overwritten the next time you look at a SmartSlide or SmartMovie preview.
The Edit button brings your slideshow to the Movie Editor timeline for detailed editing. The video settings button on the settings panel below provides access to these. When the presentation is the way you want it, click Export to burn a disc or create a file for upload.
The storage area The photos in the upper bin are displayed as icons, while the music and sound files in the lower bin appear as text lines giving the file name and duration of each asset. Both bins support multiple selection, drag-and-drop reordering, and a context menu with just two commands: Chapter 2: The Library 45 Page 58 Delete selected: The selected media are removed from the SmartSlide production. They remain available in the Library for other uses.
Shortcut: Delete. Any modifications you make to the media apply only within this SmartSlide production. Shortcut: double-click. SmartSlide settings The settings on this subpanel customize the SmartSlide production. The settings entered will be used the next time the slideshow is generated. The video settings button lets you set up the timeline options that will apply if you take the production into the Movie Editor.
The clear project button removes all media from the project and returns to default settings. Title: Enter a caption to be used as the main title of the slideshow.
Pan and zoom: Checking this option enlivens your presentation with simulated camera moves. Fit image: Check this option to enlarge images that are too small for the selected format. For a more flexible approach, you can also consider correcting the asset with the Crop corrections tool.
Again there are three subpanels. The leftmost presents information and advice concerning your SmartMovie. The center subpanel is a storage area with bins for video and photos top and audio. Adding media The visual elements in your SmartMovie can include photos and other still images along with the video. Drag the assets you want to use from the Browser into the upper bin in the storage area.
You can also drag thumbnails within the storage area to get the order you want. Continue adding further material until you are satisfied.
As media are added, the total running time of the source material is displayed in the top-left corner of the bin. This is not necessarily the length of the resulting movie. Chapter 2: The Library 47 Page 60 Preview, edit and export Having placed your media, click Preview on the footer bar below the tool.
The project is created and opened in a preview window. If necessary, you can return to SmartMovie to modify your media selections. The analysis phase of generating a SmartMovie may take some time to complete the first time the material is analyzed. Full rendering of the project, with progress indicated by shading on the time-ruler of the Player, may introduce an additional delay before a fully-detailed preview is available. When you click Preview, the media you have chosen are automatically saved in a Collection named Latest Smart Creation.
If you expect to make further use of this grouping of assets, rename the Collection to prevent it being overwritten the next time you generate a SmartSlide or SmartMovie preview. The Edit button brings your production to the Movie Editor timeline for detailed editing. The storage area The visual assets in the upper bin are displayed as icons, while the music and sound files in the lower bin appear as text lines giving the file name and duration of each asset.
Both bins support multiple selection, drag-and-drop reordering, and a short context menu: Delete selected: The selected media are removed from the SmartMovie production. Any modifications you make to the media apply only within this SmartMovie production. SmartMovie settings The settings on this subpanel customize the SmartMovie production. At the bottom are buttons for adjusting video settings for the generated project, and for starting over.
The settings entered will be used the next time the movie is generated. Title: Enter a caption to be used as the main title of the movie. Clip lengths: The visual tempo of your movie increases as the clip length is shortened. Maximum uses the original length of the asset. Fit image: Check this option to enlarge material that is too small for the frame format of your project.
Video volume: Set the volume of the original audio in the video segments. For a soundtrack of background music only, set to zero. The editor brings together three main components: The Library, in its compact view, provides the assets available to your project.
The timeline lets you organize the assets as clips within a schematic representation of your production. The Player lets you preview Library assets before adding them to your project. It also lets you view — on a frame-by-frame basis if you like — how any part of the production will actually appear to your audience when you export it, whether you save it as a file, burn it to a disc, transfer it to a device, or upload it to the Internet. Along with the Library, the timeline of your project, and the Player, the Movie Editor window provides a variety of tools and panels for creating and editing titles, adding effects, and other purposes.
The compact Library The compact view of the Library, which uses the top left of the Movie Editor screen, is a core feature of the editing environment. If you switch back and forth between the Library and the Movie Editor, you will see that the same location tab is selected in both views, and that the same Library assets are on display. To make navigation easier in the compact view of the Library, the location tabs across the top bear icons that indicate the type of content that will appear in the Browser when the tab is clicked.
To Chapter 3: The Movie Editor 51 Page 64 display a different part of the Library, click the expand-collapse triangle beside the icon. This opens the folder tree through which you can access any Library asset.
Finding Library assets using the expandable Navigator in the compact Library. With the compact Library and the timeline together in the same window, adding assets to your movie becomes a breeze: just drag the items you want from the Library Browser onto the timeline. Previewing in the project editors You can operate the Player either in single or dual preview mode.
Click the Preview Mode button in the upper right corner of the Player to toggle between them. Single mode conserves screen space by providing only one Player preview. The Source and Timeline tabs above the Player indicate whether Library or timeline material is being viewed, and allow you to switch from one to the other. The player in dual mode. The side-by-side previews let you browse the Library while keeping your current movie frame in view.
In dual mode, Source Library material is shown in the left-hand preview, and timeline material in the right-hand preview, each with Chapter 3: The Movie Editor 53 Page 66 its own set of transport controls. The dual view makes it easier to locate Library assets that fit well with your movie by making both the existing and the prospective material visible simultaneously. A portion of the Movie Editor display, with the compact view of the Library at upper left, the Player at upper right partly visible , and at bottom the timeline, with the Navigator panel open in its upper region.
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When you click the Preview button, the media you have chosen are automatically saved in a Collection named Latest Smart Creation. If you expect to make further use of this grouping of assets, rename the Collection to prevent it being overwritten the next time you look at a SmartSlide or SmartMovie preview. The Edit button brings your slideshow to the Movie Editor timeline for detailed editing.
The video settings button on the settings panel below provides access to these. When the presentation is the way you want it, click Export to burn a disc or create a file for upload.
The storage area The photos in the upper bin are displayed as icons, while the music and sound files in the lower bin appear as text lines giving the file name and duration of each asset. Both bins support multiple selection, drag-and-drop reordering, and a context menu with just two commands: Chapter 2: The Library 45 Page 58 Delete selected: The selected media are removed from the SmartSlide production.
They remain available in the Library for other uses. Shortcut: Delete. Any modifications you make to the media apply only within this SmartSlide production. Shortcut: double-click. SmartSlide settings The settings on this subpanel customize the SmartSlide production. The settings entered will be used the next time the slideshow is generated.
The video settings button lets you set up the timeline options that will apply if you take the production into the Movie Editor. The clear project button removes all media from the project and returns to default settings. Title: Enter a caption to be used as the main title of the slideshow. Pan and zoom: Checking this option enlivens your presentation with simulated camera moves. Fit image: Check this option to enlarge images that are too small for the selected format.
For a more flexible approach, you can also consider correcting the asset with the Crop corrections tool. Again there are three subpanels. The leftmost presents information and advice concerning your SmartMovie. The center subpanel is a storage area with bins for video and photos top and audio.
Adding media The visual elements in your SmartMovie can include photos and other still images along with the video. Drag the assets you want to use from the Browser into the upper bin in the storage area. You can also drag thumbnails within the storage area to get the order you want. Continue adding further material until you are satisfied.
As media are added, the total running time of the source material is displayed in the top-left corner of the bin. This is not necessarily the length of the resulting movie.
Chapter 2: The Library 47 Page 60 Preview, edit and export Having placed your media, click Preview on the footer bar below the tool. The project is created and opened in a preview window. If necessary, you can return to SmartMovie to modify your media selections.
The analysis phase of generating a SmartMovie may take some time to complete the first time the material is analyzed. Full rendering of the project, with progress indicated by shading on the time-ruler of the Player, may introduce an additional delay before a fully-detailed preview is available. When you click Preview, the media you have chosen are automatically saved in a Collection named Latest Smart Creation.
If you expect to make further use of this grouping of assets, rename the Collection to prevent it being overwritten the next time you generate a SmartSlide or SmartMovie preview. The Edit button brings your production to the Movie Editor timeline for detailed editing.
The storage area The visual assets in the upper bin are displayed as icons, while the music and sound files in the lower bin appear as text lines giving the file name and duration of each asset. Both bins support multiple selection, drag-and-drop reordering, and a short context menu: Delete selected: The selected media are removed from the SmartMovie production. Any modifications you make to the media apply only within this SmartMovie production.
SmartMovie settings The settings on this subpanel customize the SmartMovie production. At the bottom are buttons for adjusting video settings for the generated project, and for starting over. The settings entered will be used the next time the movie is generated.
Title: Enter a caption to be used as the main title of the movie. Clip lengths: The visual tempo of your movie increases as the clip length is shortened. Maximum uses the original length of the asset. Fit image: Check this option to enlarge material that is too small for the frame format of your project.
Video volume: Set the volume of the original audio in the video segments. For a soundtrack of background music only, set to zero. The editor brings together three main components: The Library, in its compact view, provides the assets available to your project. The timeline lets you organize the assets as clips within a schematic representation of your production. The Player lets you preview Library assets before adding them to your project. It also lets you view — on a frame-by-frame basis if you like — how any part of the production will actually appear to your audience when you export it, whether you save it as a file, burn it to a disc, transfer it to a device, or upload it to the Internet.
Along with the Library, the timeline of your project, and the Player, the Movie Editor window provides a variety of tools and panels for creating and editing titles, adding effects, and other purposes. The compact Library The compact view of the Library, which uses the top left of the Movie Editor screen, is a core feature of the editing environment.
If you switch back and forth between the Library and the Movie Editor, you will see that the same location tab is selected in both views, and that the same Library assets are on display. To make navigation easier in the compact view of the Library, the location tabs across the top bear icons that indicate the type of content that will appear in the Browser when the tab is clicked. To Chapter 3: The Movie Editor 51 Page 64 display a different part of the Library, click the expand-collapse triangle beside the icon.
This opens the folder tree through which you can access any Library asset. Finding Library assets using the expandable Navigator in the compact Library. With the compact Library and the timeline together in the same window, adding assets to your movie becomes a breeze: just drag the items you want from the Library Browser onto the timeline.
Previewing in the project editors You can operate the Player either in single or dual preview mode. Click the Preview Mode button in the upper right corner of the Player to toggle between them. Single mode conserves screen space by providing only one Player preview. The Source and Timeline tabs above the Player indicate whether Library or timeline material is being viewed, and allow you to switch from one to the other. The player in dual mode.
The side-by-side previews let you browse the Library while keeping your current movie frame in view. In dual mode, Source Library material is shown in the left-hand preview, and timeline material in the right-hand preview, each with Chapter 3: The Movie Editor 53 Page 66 its own set of transport controls.
The dual view makes it easier to locate Library assets that fit well with your movie by making both the existing and the prospective material visible simultaneously. A portion of the Movie Editor display, with the compact view of the Library at upper left, the Player at upper right partly visible , and at bottom the timeline, with the Navigator panel open in its upper region.
Disc editing If you plan ultimately to release your movie on DVD with interactive menus, you will at some point need the special features of the Disc Editor. It provides all the same timeline editing features as the Movie Editor, but also lets you create and work on the disc menus with which users will navigate your production. Please turn to Chapter 9: Disc projects for information about the special features provided for disc authoring.
The other aspects of timeline editing are covered in this and subsequent chapters. The same editing techniques apply in both cases. Timeline fundamentals The timeline consists of multiple tracks — as many as you require — in a vertical stack. Tracks nearer the top of the stack are positioned towards the front when viewed, their opaque parts obscuring the tracks below. The basic action of movie authoring is to drag an asset from the Library to a timeline track, where it is called a clip.
With a little Chapter 3: The Movie Editor 55 Page 68 practice, you can lay out a rough edit of a movie very quickly just by adding its main media assets at their approximate timeline positions. The track header: To the left of each track is a header area that provides access to functions such as disabling video or audio monitoring for the track. The default track: One track is highlighted with lighter background color, and is also marked with an orange bar to the left of the track header.
This is the default track. It has a special role in certain editing procedures; for instance, it is the target track for pastes.
To make another track the default track, click in its header. Your current position on the timeline corresponds to the video frame shown in the Player when it is in Timeline mode. The current position is indicated by a vertical red line, at the bottom of which is a draggable scrubber handle. Another vertical line marks the same position in the Navigator see below. The toolbar Above the tracks, the timeline toolbar provides several clusters of editing-related tools.
In the Disc Editor, the toolbar also includes tools specifically for disc authoring. The full-width strip appears just below the toolbar. In the Navigator, the bars representing clips have the same colors as they do on the timeline, except that the bar representing the selected clip is drawn in orange. Clicking in the Navigator allows you to speedily access any timeline location. A portion of the Navigator strip, showing the current position vertical line, left and the translucent draggable view window.
The gray rectangle that encloses a portion of the Navigator display — the view window — indicates the section of your movie currently visible on the timeline tracks. To change which part of the movie is in view, click and drag horizontally within the view window. The timeline scrolls in parallel as you drag. Since your timeline position does not change, this may take the scrubber out of view.
Zoom To change the zoom level of the timeline, either click and drag horizontally in the time-ruler along the bottom of the timeline, or drag the sides of the view window.
The first method has the advantage that it always leaves the screen position of the playhead undisturbed, which may make it easier to orient yourself after the zoom. To change the zoom of the Navigator itself, use the plus and minus buttons immediately to its right. Chapter 3: The Movie Editor 57 Page 70 Double-clicking on the view window adjusts the zoom of both the Navigator and the timeline such that your entire movie fits within the Movie Editor window.
The Storyboard Assembling a movie can involve juggling a large number of photos and video clips, as well as deciding where to place titles, Montages and the like. In the Storyboard, the clips on one track of your movie are presented as a sequence of icons, so you can see at a glance what is included and where. To choose which track to view in the Storyboard, use the Storyboard link button in the track header. Any of the photos, video, audio, projects, Montages and titles in the Library can be added to your movie by dragging and dropping them onto the Storyboard.
Once there they can be rearranged, or removed altogether if you change your mind. Different types of clips are represented in the Storyboard with different colors. For example, photos and videos have a blue frame, and projects have a gray frame. As in the timeline, clips that have had effects applied appear with a magenta line on the top, and clips with corrections have a green line.
A colored band connects the Storyboard icon with the position of its clip on the timeline; a gap in the timeline is reflected in a gap in the Storyboard. Once you become familiar with the color coding, it will help you quickly visualize the structure of your movie. The Storyboard displays a sequence of icons representing the contents of one track.
Effects magenta and corrections green are indicated on the top edge of the icon; the length of the clip is shown on the bottom. Which tools is visible, if any, is controlled by the Navigation tool selector near the left end of the timeline toolbar. Navigating in the Storyboard To scroll to a part of the Storyboard that is not in view, hover with the mouse over the Storyboard until a hand cursor appears. Now click the left button and drag the Storyboard.
Alternatively you can hover over the Storyboard and use the mouse wheel to scroll, or use the arrows at each end of the Storyboard. Editing with the Storyboard Although most editing takes place on the timeline tracks, the Storyboard has some editing capability. For instance, effects can be added directly to a clip on the Storyboard by dragging and dropping the effect onto the clip. Any editing that takes place on the Storyboard is immediately reflected in the timeline, and vice versa.
Adding clips: Any photo, video, audio clip, project, Montage or title can be added to your project by simply dragging it from the Library to the Storyboard. An insertion line appears to indicate where the new clip will be placed. You can select multiple clips to add them all at once. Inserting or replacing clips: If you are inserting material between clips already on the Storyboard, drag the new clip so that it overlaps the right side of the clip that will precede it.
When the insertion line appears and a space opens up, drop the new clip into the gap. To replace a clip, drag the new one onto the clip to be replaced.
The insertion line will appear, and the old clip will highlight to indicate Chapter 3: The Movie Editor 59 Page 72 proper placement. The new clip must be the same type as the old. A video clip cannot be replaced by a photo or audio clip, for example. Selecting clips: To select a clip, click on its icon; an orange frame around the clip indicates selection.
The timeline scrubber will jump to the beginning of the selected clip, and a connecting band of color will link the Storyboard clip with its timeline counterpart. If the timeline position of the selected clip is currently off-screen, it will be brought into view.
You can select multiple clips using the Shift and Ctrl keys according to the usual Windows conventions. Reordering clips: To pick up a clip and move it, click on it until it is selected, and then drag it to its new location.
If necessary, the Storyboard will scroll until you reach the desired position. Resizing The height of the timeline, along with the relative proportions of the Library and the Player, can be adjusted with the sizing grip in the form of an inverted T in the middle of the screen. To adjust the height of individual timeline tracks, grab and adjust the separator lines between the track headers on the left.
If the vertical size of all tracks exceeds the available viewing area, a scroll bar at the right will allow you to select which tracks are in view.
The timeline toolbar The toolbar above the Movie Editor timeline offers various settings, tools and functions that apply to the timeline and timeline editing. These are described in order from left to right. One set of buttons is available for the Movie Editor and a somewhat larger set for the Disc Editor.
The Customize toolbar button at the far left of the toolbar lets you choose which subset of the available buttons you wish to display.
The Customize toolbar panel, with all available buttons selected for display. Clicking the button brings up a panel upon which all the other toolbar buttons can be individually set as visible or hidden. The gray checkmarks beside the Timeline settings button and a few others indicate that these buttons are not optional and will be displayed as a matter of course.
Check or uncheck the boxes for the optional buttons until the toolbar has been configured to your liking, or check the Select all box to display all of the buttons. Some of the commands invoked by buttons also have keyboard shortcuts. These work whether the button is displayed or not. See Appendix D: Keyboard Shortcuts for more information. Timeline settings By default your timeline settings are copied from the first video clip you add to the timeline.
If you do need to change these basic image properties of your project, click the Gear button to open the timeline settings panel and configure the four settings provided.
Aspect: Choose between a 4×3 and a 16×9 display. Frame rate: Choose from a selection of frame rates consistent with the other settings. These settings can be changed at any time during the development of your movie, but you should be aware that a change of the frame rate can cause a slight shifting of clips on the timeline as they adjust to new frame boundaries.
Timeline settings Video material that is not in compliance with the chosen project settings will be converted automatically on being added to the timeline. If you are making a stereoscopic movie, 2D material may be used but it will still look two dimensional, as both the right eye and left eye views will be the same. If you want to choose a video standard for your projects explicitly, rather than relying on inheriting the format from the first clip added, open the Project settings page of the application settings.
Navigation tool selector The space just under the toolbar can be occupied by the Navigator or the Storyboard, or by neither. In the Disc Editor there is a third possibility — the Menu List. The Navigation tool selector includes a dropdown that lets you select which tool you want displayed in that area. Audio mixer This button opens the enhanced audio control area with volume adjustment tools and access to the Panner, a surround panning control.
ScoreFitter ScoreFitter is the integrated music generator of Pinnacle Studio, providing you with custom-composed, royalty-free music exactly adjusted to the duration required for your movie. Title The Title button opens the Title Editor. If none of the many supplied titles answers your need, why not author one of your own? Voice-over The voice-over tool lets you record commentary or other audio content live while viewing your movie.
Razor blade To split one or more clips at the playhead position, click the razor blade button. No material is deleted by this operation, but each affected clip becomes two clips that can be handled separately with respect to trimming, moving, adding effects and so on. If there are selected clips at the playhead on any track, only those clips will be split. Both parts of those clips remain selected after the split.
Chapter 3: The Movie Editor 63 Page 76 If there are no selected clips at the playhead line, all clips intersected by it will be split and the right-hand parts will be selected to facilitate easy removal in case that is desired. Locked tracks are exempt from the split operation. Trashcan Click the trashcan button to delete all selected items from the timeline. Snapshot If, while previewing video on the timeline, you see a frame that you would like to capture as a still image, click the Snapshot button.
This creates a photo of the image currently being previewed, and puts it in the Snapshot folder under Photos in the Library. Using the Snapshot button on the timeline is a quick way to grab a frame; for more control, use the Snapshot tool in the Video Editor. Markers The marker functions available here are identical to those provided in the media editors for video and audio.
Instead of being attached to a particular clip, however, timeline markers are considered to belong to the video composite at the marked point. Only if there is a clip selection embracing all tracks at the marked point, and only if no track is locked, will the markers change positions during timeline editing. Trim mode To open a trim point, place the timeline scrubber near the cut to be trimmed and click the trim mode button. Click it again to close trim mode.
Click this button if you would like to override the default length. When the button is highlighted, the transition durations can be set by dragging the mouse to the right or left while placing the transition onto a clip. For more about transitions, please see page 92 Magnetic snapping Magnet mode simplifies the insertion of clips during dragging. This makes it easy to avoid the unnecessary — though often indiscernibly small — gaps between items that are otherwise apt to arise during editing.
If you want to deliberately create such a gap, however, simply turn off the mode to allow the preferred placement. Volume keyframe editing The volume keyframe editing button toggles keyframebased editing of clip audio.
While the button is engaged, the green volume contour on each timeline clip becomes editable. In this mode you can add control points to the contour, drag contour sections, and other operations. While the button is off, the volume keyframes are protected against modification. Opening the Audio Mixer automatically activates the button. Audio scrubbing By default, the audio portion of a project can be heard only during playback in the preview.
The shuttle wheel of the Player also provides audio scrubbing. Chapter 3: The Movie Editor 65 Page 78 Editing mode The editing mode selector at the righthand end of the timeline toolbar determines the behavior of other clips when editing changes are made. Material to the left of the edit point is never affected in timeline editing, so this applies only to clips that extend rightward from the edit point.
Three choices of editing mode are available: smart, insert and overwrite. The default is smart, in which Pinnacle Studio selects from insert, overwrite and sometimes more complex strategies in the context of each editing operation. Smart mode is designed to maintain synchronization between timeline tracks as far as possible. In a multitrack editing situation, clips typically have vertical as well as horizontal relationships. Insert mode is always non-destructive: it moves other clips on the track out of the way before inserting new material.
It will also automatically close gaps created by removing material. Only the target track is affected. Any prior synchronization with other tracks from the edit point rightwards is lost. Insert is most useful in the early stages of a project, when you are collecting and arranging clips on the timeline. It ensures that no material will be lost, and makes it very easy to reorder clips and sequences of clips.
In the later stages, when the structure of your project is approaching its final state and you have started carefully synchronizing material on different tracks, insert mode is less helpful. This is where overwrite comes into play. Overwrite directly affects only the clips you select. Changing the length or position of a clip in overwrite mode will overwrite neighboring clips if you lengthen or leave gaps if you shorten. It will never affect the synchronization between tracks.
Many actions support both insert and overwrite, but no other possibilities. To change insert to overwrite behavior, or overwrite to insert, hold down the Alt key while carrying out your edit as usual.
You can press or release Alt as you please while setting up the edit: what counts is the state of the key at the instant the operation is finally enacted, such as when you drop dragged items onto the timeline. If you are not satisfied with the default behavior, just cancel or undo as needed, then try again with Alt. In one timeline editing operation — that of replacing one clip by another while retaining its duration, effects and other properties — the Shift key takes on a similar role.
The timeline track header In the header area of the timeline are a number of controls affecting the arrangement and organization of the timeline tracks. These are covered here, while the audio functions controlled from the timeline header, such as track volume, are described starting on page The all tracks area above the track headers offers controls similar to those found on each track header but with global effect: they apply to all tracks simultaneously, overruling the individual settings.
Chapter 3: The Movie Editor 67 Page 80 Default track The orange vertical line to the left of the track header, together with a lighter background shade, identifies the default track. It provides a destination track for certain functions, including send to and paste. Newly-created titles and ScoreFitter songs are also added on this track. To make another track the default track, simply click anywhere within the track header other than on a button or other control. Locking Click the padlock buttons to protect a track from unintended edits.
The same button in the all tracks area confers this protection on the whole project. Storyboard link The Storyboard is an alternative representation of a timeline track. A small storyboard link button appears beneath the padlock button on all track headers when the Storyboard is open.
Click the button to select a given track as the one linked to the Storyboard display. Track name To edit the name of a track, click the name once to access the inplace editor, or select Edit track name from the track header context menu. Confirm your edit with Enter, or cancel it with Esc. Video and audio monitoring The video and audio buttons in the track header control whether this track contributes its video and audio to the composite output of the project.
They support the many editing situations in which it is advantageous to block the output of one or more tracks in order to simplify the preview. The same buttons in the all tracks area toggle audio and video monitoring for the entire project. Delete track: Delete a track and all clips on it. Move track: Drag the track header up or down to a new layer position.
As you drag, a bright horizontal line appears at valid placements. Copy track: Keeping the Ctrl key pressed while moving a track will copy the track instead of move it. For custom sizing, drag the separator line between the track headers to seamlessly adjust the height.
View waveforms: Toggle the waveform view for audio clips. Before adding your first clip, make sure that the timeline video format will be right for the project see below. If your movie has been stored as a project package, it must be unpacked before editing. A project package thumbnail in the Library, with the context menu open.
When unpacking is finished, the unpacked project is added to the Library and opened on the project editor timeline, where it can be edited as usual. Please note that some features of projects created with a previous version of Studio may not be supported in the current version.
You can choose in the Project settings tab of the application settings to set the values of these properties automatically by matching the first clip added to the project. You can also set them manually. Depending on your timeline settings, clips in some formats might not be instantly playable. Such content will automatically be rendered in an appropriate format. Establishing tracks With only minor exceptions, timeline tracks in Pinnacle Studio do not have specialized roles.
Any clip can be placed on any track. As your projects become more complex, however, you will find it increasingly helpful to give some thought to the organization of tracks, and rename them according to their function in the movie. Adding clips to the timeline Most types of Library asset can be brought onto the timeline as independent clips. The types include video and audio clips, photos, graphics, ScoreFitter songs, Montage and titles.
You can even add your other movie projects as container clips that work just like video clips in your project. Drag-and-drop Drag-and-drop is the commonest and usually the most convenient method of adding material to a project. When crossing into the timeline area during the drag and continuing to the target track, watch for the appearance of a vertical line under the mouse pointer. The line indicates where the first frame of the clip would be inserted if dropped immediately.
The line is drawn in green if the drop would be valid, and red if it would not be possible to insert a clip where indicated because the track is protected, for example.
It is possible to insert multiple clips into the timeline at the same time. Simply select the desired Library assets, then drag any one of them to the timeline.
The sequence in which the clips appear on the track corresponds to their ordering in the Library not the order in which you selected them. Magnet mode: By default, magnet mode is switched on. This makes it easier to insert clips so that their edges meet exactly. The new clip snaps to certain positions, like the ends of clips or the positions of markers, as if drawn by a magnet once the mouse pointer gets close to the potential target. Not every movie starts with a hard cut to the first scene!
Live editing preview In order to eliminate the confusion created by complex editing situations, Pinnacle Studio provides a full dynamic preview of the results of editing operations as you drag clips around on the timeline. Take it slowly at first. Watch the changes on the timeline as you hover the dragged item over various possible landing places, and complete the drop when you see the result you want.
Either of these abandons the drag-and-drop 72 Pinnacle Studio Page 85 operation. The smart editing mode helps you achieve these goals with ease. Filling a gap Smart mode makes it simple to fill a particular timeline gap with new material, for example.
Rather than having to painstakingly pretrim the new material to the space available, you simply drag items into the gap. Any clips that are not needed for filling the gap will be dropped, and the last clip used will automatically be trimmed to the appropriate length. No clips already on the timeline are affected, so no synchronization problems can result. Inserting clips Suppose that your goal is to add new material to the timeline at a point where there is an existing clip.
Here again, smart editing provides a painless answer. Simply drag the new material to the start of the clip that is in the way, rather than into a gap. The clip moves aside exactly as far as necessary.
Chapter 3: The Movie Editor 73 Page 86 Inserting with split If you drop an item onto the middle of an existing clip, rather than at a cut, the clip will be split. The new material is inserted at the point you specified, and is followed immediately by the displaced portion of the original clip. In smart mode, synchronization of the target track with all other tracks is maintained by inserting in each of them a gap of length equal to the new clip.
To avoid affecting the other tracks in this way, use insert instead of smart mode. Alternatively, pressing Alt as you drop the new material will cause it to overwrite a portion of the existing clip. A third approach is to lock any track that should not be modified, although this will affect the synchronization of clips on locked tracks with those on unlocked tracks.
Replacing a clip To replace a clip, drag a single Library asset onto the clip you want to replace while holding down Shift. The replacement clip will inherit any effects and transitions that were applied to the original clip. Corrections are not inherited, however, since they are usually meant to address the issues of a particular media item. In smart mode, the replace operation will succeed only if the Library clip is long enough to cover the full length of the clip being replaced.
In other modes a Library clip of insufficient length will be extended using over-trimming. The direction and amount of the extension is based on your mouse position as you drag. For information on overtrimming, please see page If the Library asset is longer than needed, it will be truncated to the same length as the clip being replaced.
The operation is equivalent to drag-and-drop, so smart mode is applied accordingly when deciding how other clips will be affected. If you click on a Library asset when working in the Movie Editor, the Player switches to Source mode for previewing. For trimmable media video and audio , the Player also provides trim calipers for cutting out a starting or ending portion of the asset.
After previewing the asset and trimming it if required, use the send to timeline button at the bottom left of the Player.
As usual, the asset is added to the project on the default track and at the playhead. A useful variation is to click anywhere within the Player screen and drag the asset onto any desired timeline track. The asset is added at the drop point rather than at the playhead. Instead, they are created from settings and other actions you take during editing. Once your editing is complete, both titles and ScoreFitter clips will be sent to the default track on the timeline using the Send to timeline function, while voice-over clips will go to the special voice-over Chapter 3: The Movie Editor 75 Page 88 track instead.
Deleting clips To delete one or more clips, first select them, then press Delete. In smart mode, if the deletion produces a gap that spans all tracks, it is closed by shifting material to the right of the gap leftwards. This lets you avoid accidentally creating empty sections in your movie, while still ensuring that synchronization between tracks is maintained. If the Alt key is held down when deleting, any gaps produced will be left unclosed.
In insert mode, gaps on the tracks from which clips are deleted will also be closed, but other tracks will be unaffected. No effort is made to preserve synchronization to the right of the deletion. With regard to synchronization, the safest editing mode for deletion is overwrite, which will simply remove the clips and leave everything else unchanged.
Clip operations The timeline of your project provides comprehensive support for selecting, adjusting, trimming, moving and copying clips. Selecting Select clips in preparation for performing editing operations upon them. A selected clip receives an orange frame in the timeline and in the Storyboard, and is displayed as solid orange in the Navigator.
Any previous selections are removed. For a fast multiple selection, click in an open timeline area then drag out a selection frame that intersects the clips of interest. To clear a selection click into any gap area of the timeline. Multiple selection with keyboard and mouse To create more complex multiple selections, left-click while pressing Shift, Ctrl or both together. To select a series of clips: Click on the first and Shift-click on the last. The two clips together define a bounding rectangle, or selection frame, within which all clips are selected.
Toggle selection of one clip: Use Ctrl-click to reverse the selection state of a single clip without affecting any of the others. Adjusting As you move your mouse pointer slowly over the clips on your timeline, you will notice that it changes to an arrow symbol while crossing the sides of each clip, an indication that you can click and drag to adjust the clip boundary.
Adjusting changes the length of a single clip on the timeline in overwrite mode since insert mode would cause synchronization issues. If you drag the start of a clip to the right, a gap will be opened on the left side. If there is a clip to the immediate left of the clip being adjusted, dragging to the left overwrites it.
The adjustment pointer also appears when the mouse hovers at the ends of a gap — an empty space on a timeline track with at least one clip to its right. Chapter 3: The Movie Editor 77 Page 90 It turns out that adjusting gaps in overwrite mode, as we do for clips, is not especially helpful. Adjusting gaps therefore occurs in insert mode. Even if no gap is available, incidentally, you can get the same result by holding Alt while adjusting the sides of a clip.
Over-trimming Over-trimming occurs when you try to extend the duration of a clip beyond the limits of its source material, a situation you typically want to avoid.
Notice that if you have over-trimmed your clip the invalid parts are shown in pink. Overtrimmed clip: The first and last frames will be frozen in the over-trimmed sections. Over-trimming is not a crisis situation. You do not need to take action immediately. Depending on the duration of the over-trim, and the context, this simple approach may be all you need. A brief freeze-frame can even be visually effective in its own right.
The freeze-frame method will probably not give satisfactory results if it happens during a sequence involving rapid motion, however. In such exacting cases you might consider supplementing or replacing the clip, or prolonging it with the Speed function. Multitrack trimming is a valuable editing skill.
By trimming multiple tracks at once, you can assure that the clips coming later on the timeline maintain their relative synchronization. Trimming clips without consideration for content later on the timeline can disrupt the synchronization of your project.
Multiple track trimming A rule for staying in sync Pinnacle Studio has powerful trimming tools to allow you to perform multitrack trimming without risk. Fortunately, there is a simple rule for safeguarding synchronization even on a complex timeline: open exactly one trim point on every track.
Whether the trim point is attached to a clip or a gap, and at which end, are up to you. Opening trim points To open a trim point on the active timeline track, position the timeline scrubber near the cut you want to trim, then Chapter 3: The Movie Editor 79 Page 92 click the trim mode button on the timeline toolbar. To open one trim point on each non-empty track simultaneously, Shift-click the trim mode button.
Once in trim mode, you can open trim points with the mouse pointer at the beginning or end of a clip. Notice that the trim pointer faces left at the start of the clip and right at the end.
While the trim pointer is showing, click once at the point you want to trim. Then continue to open trim points on other tracks if required. You can open two trim points per track by holding down the Ctrl key to create the second point. This feature is useful for the trim both, slip trim, and slide trim operations, all described below. The Trim Editor in dual mode.
The yellow rectangle shows the currently selected trim point at the start of a clip; the left side shows the final frame of the outgoing clip. Trim points that are not currently selected are shown with an orange bar.
The currently selected trim point is always shown and has a yellow rectangle around it. If the trim point is at the beginning of the clip, the first frame of the clip is shown; at the end of the clip, the last frame. You can switch the selected trim point by clicking in the other preview window, or by pressing Tab.
The Trim Editor in a slip trim operation. The left preview shows the currently selected trim point; the right preview shows the second trim point. Which frame is shown in the second preview window depends on which trim mode is being used. In a slip or slide trim, the second Chapter 3: The Movie Editor 81 Page 94 trim point of the operation is displayed, surrounded by an orange rectangle. In other cases, the second preview window shows the frame on the other side of the cut at the selected trim point.
Above each preview window, the number of frames that have been trimmed is displayed. If you think of the original cut point position as zero, the number indicates how many frames the new position of the cut point has moved.
The Trim Editor is by default in solo mode. The clip that has the trim point is shown without the tracks above it and without any transitions applied to it. This preview mode is most suitable for determining the exact frame to trim. The default display of adjacent frames are a complete composition of all the timeline tracks. You can toggle the display behavior with the solo button in the lower right corner of the Trim Editor.
When solo mode is deactivated, the preview shows trim points in their timeline context. The Trim Editor in single preview mode. The Trim Editor opens in dual preview mode. To switch to single preview, click the preview mode button in the upper right corner of the preview area. Closing trim mode: Trim mode can be closed by clicking the trim mode button. Select the mode from the dropdown list at the far right of the timeline toolbar.
Insert mode: Clips to the right of a trimmed clip and on the same track will shift left or right to accommodate the new length of the clip. Synchronization with other tracks may be lost, but no clips are overwritten. Overwrite mode: Only the clips you are trimming, and any neighboring clips they happen to overwrite, are altered in this mode. Synchronization across tracks is not affected. Smart mode: For trimming, smart mode is equivalent to insert mode.
With a trim point thus established, you can add or remove frames from the beginning of the clip. To trim on the clip, drag the trim point to the left or right. To trim on the Player, use the trim buttons to trim one or ten frames either forwards or backwards.
Click the loop play button for a looping preview of the trim region. The position of the playhead relative to the trim point helps distinguish the in-point of a clip left from the out-point of the previous clip right.
Now you can add or remove frames from the end of your clip. Once again you can trim directly on the clip by dragging the trim point, or on the Player while it remains in trim mode. Trimming gaps might not sound terribly useful at first, but is in fact handy.
For instance, the easiest way to insert or delete space on a single timeline track is to trim the righthand edge of a gap. All clips to the right of the gap are shifted as a block when this is done.
Also, when you need to open a trim point on each track in order to maintain synchronization while trimming, you may often choose to trim the duration of a gap rather than that of a clip. Remember the rule: one trim point on every track is required for keeping in sync. Trimming a gap, whether at the start or the end, is accomplished in exactly the same way described above for trimming a clip.
Two gaps and an audio out point have been selected for trimming. Because one trip point has been created on each track, the entire production stays in sync when trimmed.
Any frames added to the left-hand item are taken away from the one on the right, and vice versa, as long as space and material are available. All you are moving is the cut-point where the items meet. One application for this technique is adjusting visual cuts to the beat of a music soundtrack. To start, click at the end of the left-hand clip to open the first trim point, then Ctrl-click at the beginning of the right-hand clip to open the second.
When positioned over the adjacent trim points you just opened, the mouse pointer should be a horizontal two-headed arrow. Drag left or right to move the clip boundary, or use the Player in trim mode.
Trim both: Adjacent out and in trim points have been selected. Dragging the trim points affects the timing of the hand-off from the outgoing clip to the incoming one, but does not disrupt the timeline. Slip trim To change the starting frame of a clip within the source material, but leave its duration unchanged, open one trim point at the start of a clip, and another at the end of either the same clip or one later on its timeline track.
Chapter 3: The Movie Editor 85 Page 98 Drag either trim point horizontally or use the Player trim controls to reposition the clip within its source. Slide trim A slide trim is an extended version of the trim both technique described above. In this case you open trim-points at the end of one clip and the beginning of another later on the timeline.
Instead of sliding a single clip boundary along the timeline, as in trim both, you are sliding two that move together. All clips between the two trim points are repositioned earlier or later on the timeline. Slide trim: An out-point has been opened for trimming on the first clip, and an in-point on the third.
Dragging either point moves the center clip — or multiple clips, if more are present — along the track while other clips remain stationary. Monitoring trim points When you are trimming with multiple trim points, it is helpful to switch the preview from one trim location to another to make sure that each is properly set.
Selecting a trim point for monitoring makes it the source for audio and video during preview. Monitoring is enabled for a trim point when it is created. When multiple trim points are created in succession, you can fine tune each one as you go. To select an existing trim point for monitoring, Ctrlclick it. After using Ctrl-click to monitor a trim point, trimming can be controlled with the Left and Right arrow keys.
Trim one frame using the keys unshifted; add the Shift key to trim in frame steps. Moving and copying To move a selection of one or more clips, place the mouse pointer on any selected clip and watch for it to change to a hand symbol. When it does, start dragging the clip to the desired position. Move can be thought of as a two-step process. First, the selection is deleted from the current timeline, according to the rules of the current edit mode.
Second, the selection is moved to the desired end position, where it is inserted in a left-to-right fashion per track. The relative position of all selected clips on all tracks is retained.
Moving either single clips or a complete timeline cross-section is more straightforward and should be preferred when possible. Holding down the Alt key while moving clips allows you to toggle between insert and overwrite modes.
Standard smart operation is the same as insert, since the most frequent use of horizontal moves is to reorder the playback sequence. Chapter 3: The Movie Editor 87 Page Copying clips: Holding down the Ctrl key while moving a selection of clips will copy the clips instead of moving them.
Using the Clipboard Although drag-and-drop operations provide somewhat greater power when dealing with clips, the timeline does support the standard Clipboard operations cut, copy and paste, with the usual shortcut keys. The Clipboard also provides the only method for moving and copying transitions and effects between clips.
Cut, the other usual command for adding to the Clipboard, is not available in the Library. On the timeline, position the playhead at the point where the paste operation should begin, and select the desired track by clicking in its header. You can repeat the paste operation with the same set of clips as often as desired. Both commands add the clips to the Clipboard; Cut 88 Pinnacle Studio Page removes the original clips from the project, while Copy leaves them in place. Paste the Clipboard contents onto the timeline as described above.
The clips paste onto the same tracks as they originally occupied; and with the same horizontal spacing. Unlike drag-and-drop, the Clipboard does not support moving clips between tracks. Effects on the Clipboard Clips to which effects have been added have a magenta line along the upper edge. Right-click on the clip, or right-click the line, to access the Effect context menu, which provides Cut all and Copy all commands for transferring or sharing a set of effects between clips. The effects stack will be pasted to all selected clips.
The target clips retain any effects they may already have had. The pasted effects stack will be placed on top of the existing effects. Transitions on the Clipboard Right-click in the transition area in the upper corner at the start or end of a clip to access the Transition context menu.
Select Cut or Copy to put the transition on the Clipboard. As with effects, transitions can be pasted to one or more target clips, but any existing transition of the type start or end being pasted will be overwritten. The paste fails if the duration of the transition on the Clipboard is longer than the target clip.
You can adjust the settings to produce any degree of slow motion or Chapter 3: The Movie Editor 89 Page fast motion over a wide range. A clip to which Speed Control has been applied is marked by a broken yellow line.
The Speed Control window The actual playback speed of your project always remains the same. It is set once and for all by the frames per second rate in your project settings. To achieve slow motion, new frames are interpolated between the original ones; for fast motion, some source frames are suppressed. The options provided on the dialog are divided into several groups. Constant Select the clip playback speed as a value from 10 to percent relative to the original material.
Anything under percent is slow motion. Anchor: When Constant is selected, the clip is anchored to the timeline by a specified frame during trimming operations. You can choose the first or last frame of the clip, or the frame indicated by the current position of the playhead, to serve as the anchor.
This can be useful for coordinating action between the speed-affected clip and material such as background music on other tracks. Shortening the clip, instead of trimming material from the end, speeds it up just enough so that it finishes at the same frame as before.
Lengthening the clip by trimming its end rightwards slows it down rather than exposing any trimmed material. Video Reverse reverses the direction of playback without affecting the speed.
Synchronous audio, if any, is suppressed with this option, since it is generally undesirable to play sound backwards. Smooth motion: This option applies a special transition technique to achieve maximum fluidity of movement from frame to frame.
Audio Hold pitch: This option maintains the original pitch of the recorded audio even when it is played back accelerated or slowed. The function becomes less effective the more the speed is changed.
Beyond certain limits, it is switched off completely. Movies within movies All the movie projects that you create in Pinnacle Studio appear as assets in the Projects branch of the Library. But the purpose of Library assets is to serve as the ingredients of movies.
From the standpoint of timeline editing, it behaves just like any of your other video assets. You can trim it, move it around, apply effects and transitions, Chapter 3: The Movie Editor 91 Page and so on.
The same is not true of disc projects. These cannot be used as clips in another project. Any modifications you make affect only the copy of the project inside the container clip, not the original. Let’s see the behavior between them, we will keep you informed and we will probably do some cross tests.
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